It is just hard to have enough land sin your hand in Limited for that to be the plan. The other side of Jadzi is almost useless for Limited. You can also chain spells together with it, which will feel particularly good. Now, she doesn’t have any evasion to speak of, and can’t really end the game on her own, but since she will just give you almost-free spells on a regular basis, that’s probably ok. Her Magecraft ability lets you cast something off the top of your deck for one mana - just triggering that once will often be quite good. She might cost a lot of mana, but she doesn’t disappoint. All in all, I’m not super high on this to start, just because I don’t think it will be all that easy to make it work, but I could see myself being wrong here. Now, where this does start to get interesting is when you play multiple creatures in a turn, which won’t be easy if you’re just casting a regular ol’ creature spell, but if you have ways to make multiple tokens in a turn, this will start to feel pretty good. Keep in mind you can also choose to rummage instead of getting a Lesson, and sometimes that will be best. “Learn” is sort of like “draw a card,” and does give you some card selection, but those cards to choose from just aren’t gonna be awesome. So, you kind of need your card with Learn to do something worth close to a card, and if you’re just getting one counter and giving one thing Haste, I’m not sure you’re doing it here. After all, most of the Lessons are actually mediocre cards, but they’re worthwhile because you get them for free when you Learn. If you’re only able to make one creature benefit from this it won’t feel all that good, even if you have a Lesson to grab. 0.5 Almost Unplayable and mostly sideboard material.1.0 Not good filler and often gets gut. ![]()
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